Peer Review

This is a peer review for EDCI pod 1 on their Interactive Learning Resource (ILR). Overall, the assessments have linked to the learning outcomes. They are well designed to offer opportunities to interact with the learning resources; however, not all the outcomes are fully supported through the provided learning material.

The pod 1’s ILR was trying to provide a foundation for K12 students to English language education, including vocabulary, pronounciation&conversation, grammar, and reading&writing. The material is mostly distributed through videos, but there are also grammar games as well in the grammar module. The inquiry-based learning approach allows students to interact with each other, providing opportunities for students to explore the learning resources and share experiences and ideas, which is great for learning a language.

The website has set up a sign-up sheet for students to form groups for the discussions after each module. This is a pretty cool feature, as it offers a chance for students to practice with other students instead of friends they already knew, developing their social connections.

The meeting itself, though, may need technical support as well. Since the course is offering to students worldwide, it is suggested that the instructor could create communication channels officially, such as Discord or chat group, to reduce the difficulties for students getting in touch with each other.

The assessment designed for the Pronunciation and Conversation module is great. However, there is one example only to guide students; plus, it seems to me that the video is a bit too simple to K12 students.

It seems that the task could be a bit more challenging; more examples should be provided as well. I notice that the web page has suggested picture books as an alternative source rather than the video. I would recommend adding a booklist that meets the goal of the task. Otherwise, the student who could not access the video through internet will not be able to find the picture book.

Regarding the grammar unit, the grammar games are effective interactive resources since all the rules (i.e. grammar) and material (i.e. tasks) are already included within the games. Student’s learning motivation could be increased when learning while entertaining.

By the way, I could not assess the second and third grammar games when I visited the website. There may be a technical issue with the links.

Final thoughts

The modules are a bit difficult to find when first using the website. It is suggested to create a separate tab for the learning modules in the menus. Bibliography and additional learning resources should be provided as well for students who are more proficient in English.

[PROMPT] Interaction

One of the videos that our group will use in the Interactive Learning Design is a video from engVid that introduced Parallelism. The video perfectly aligned with our subject. It not only presents and explains the concept but also demonstrates examples of how to notify the parallelism in a sentence, which serves as an excellent example of our designed course activities.

 

Activity

The course activity will provide a learner-generated interaction to student. After watching the video, the students will have to write a post from a given topic on the course’s blog threat with at least one parallel structure. Then each student will be required to comment to posts from 2 different peers, highlighting the usage of parallelism and providing feedback or commends.

 

Feedback

Since the parallel structure is a fundamental grammar in the English language, the users rarely have chances to review how and where they use parallelism in their writing. This activity provides the opportunity for self-reflection, also, feedbacks and examples from peers.

As a result, a personal WordPress blog will be used as a tool for the activity. Since the course will be entirely online, access to the internet is required as well.

 

Work for the instructor

To avoid misconceptions, it is possible that the instructor can participate in the activity to provide feedback and comments as well. However, the instructor’s role is more likely a “knowledgeable peer” rather than an “instructor.” The primary responsibility of the instructor is to avoid incorrect/misconception commends, clarifying confusion for students. Still, this is a learner-generated interaction. The work for the instructor will be less than other interactions. Nevertheless, this is important, though, to the student, as we cannot guarantee the quality of the feedback. Having the instructor to participate as a knowledgeable peer is both manageable and worthwhile.

 

Potential barriers

Because the student will be writing a post that bases upon a given topic, some student may find difficult on a specific topic as the students may not have required experience or culture background. In this case, either the writer or the readers will have difficulties in writing or understanding the post. Although they may still be able to finish the task, they will be less motivated to the activity and even the rest of the course. The instructor will have to select a topic based on the background of the group of students currently teaching, or provide a common ground for the student, such as feedback of an article, to prevent potential barriers.

[PROMPT] Learning Design II: Cooperative Learning

Cooperative learning is a learning approach dividing students into groups and grading them as a team by completing specific tasks together. Because each person in the team has its responsibility and the students are graded as a team rather than an individual, the quality of the work dependent on everyone in the group. Through the learning process, students will need to share information and cooperate. Therefore, cooperative learning can enhance student independence and cooperating skill.

In addition, cooperative learning allows discussion and teamwork. Students are active participants; hence, the students are more engaged and motivated. The role of the teacher is changed as well. Instead of the information provider as in the traditional classroom, the teacher facilitates the student’s learning. Students learn through research and teaching each other.

Although cooperative learning offers opportunities for discussion and self-motivation, it does not align our group topic. Our group topic is to offer an English class to higher educated people, introducing a concept of English grammar. The problem of cooperative learning is that students cannot be graded/measured independently. In this case, it is hard to tell if a student has learned how to implement what they learned in reading/writing. Furthermore, rather than a complicated concept, the course will introduce several simple concepts to students. The number of concepts to introduce may be quite a lot throughout the course. Couple group assignments or final project is difficult to include all the knowledge taught from the course. Perhaps it will be great to include a cooperative group project as part of the final assessment of the course. Our team decided to select another learning approach that will meet the learning objective better.

[PROMPT] Inclusive Design: How will your interactive learning resource specifically ensure that the needs of all learners can be met

Interactive learning often allows digital technology to play an important role in the learning experience. It is a learning process inviting students to interact socially and practically. Indeed, this is quite convenient and efficient in introducing learning materials. However, this also creates new issues that the traditional learning process has not faced before. One problem I found that interactive learning may have is the ability of communication. Unlike traditional education, interactive learning encourages students to interact with digital devices, teachers, or other students. A typical problem we will find here is the ability of languages and socializing. Besides, interactive learning is more difficult to ensure the learning efficiency of each student. If it is a kind of group activity or group discussion, it is hard to produce the same experience to the individual who is absent as well. Therefore, interactive learning is even more important to ensure the resource is delivered as the learning designer expected to the individuals.

One strategy to meet the goal is to keep things digital. Lectures and discussion can always be transferred to videos or audios. With digital technology, we can eliminate the boundaries of language, time, and space. When an unexpected event occurs, students can still have access to the lectures (like most of the University do under COVID-19), preventing them from losing their learning opportunities. For example, it is possible to translate a lecture into a different language and reproduce it on a different time and location for a student who could not attaint the class due to an unexpected event.

Furthermore, the class size should be reduced. Students should spread into smaller groups instead of a large class, such that students with similar abilities or difficulties can be treated at the same time to allow the teacher to easier keep track of their learning progress. This also offers another opportunity for the students who would like to join the activity or discussion again. Reducing the class size also increases the chance for students to participate and present themselves.

[PROMPT] Learning, Motivation, and Theory

The readings and videos have addressed the key factors and strategies of learning. The format and presentation material ordered by Colin also serve as a good teaching example. After reading the material for this week, the information that gave me the strongest impression was the video of the reverse bike. Why the video was the most memorable? Well, as an engineering student, the reverse bike, which I have never thought about before, has caught my attention and interest, quickly causing me to start questioning what is learning and how I should learn (or teach others to learn) if I was in the youtuber position. This exactly is a good example of cognitivism. By somebody else sharing their experience and thoughts, we learn the story and consequence. In addition, this video further convinced me regarding what I have just learned from the first video – the difficulties of replacing existing knowledge in our brain and confirmation bias.

I realized that the teaching method of the undergrad courses that I took mostly were cognitivist and constructivist. This is because undergrad courses usually have to explain complicated ideas and concepts. Using behaviourism method is not effective in this case. From my experience, the courses that explained the material clearly with graphs and images (cognitivist) were easier to follow than the courses that only providing text and articles to read. Personally, I might use behavioralist method to teach myself dependant on the situation, but through my experience I found that it was really difficult to transfer the knowledge that learned from behaviourism method to others. Especially, at the university level, there are many situation may require discussion and sharing information. Furthermore, if it is required to teach a large class (>100 students is common in the university), behavioralist method was not suitable as well, as everyone may need different arrangement of stimuli.

Yet, does that mean we should not learn by a behavioralist method when we deal with high level skills or knowledge? No.

As I mentioned, sometime I may still teach myself using behavioralist method. Although it may be difficult to teach other what I have learned, it speeds up my thinking process and reduced the computation memory on the unnecessary information, allowing me to apply my knowledge more efficiently. I think all the teaching theories have their own advantage. It is dependent on when and where we applying them.